Due to a planned power outage, our services will be reduced today (June 15) starting at 8:30am PDT until the work is complete. Here are some tips and tricks to making a good undertale fight! 1) come up with something creative! 2) make sure the costumes are capitalized completely. 3) if you can, animate the monster! 1) these are important. You can change them in the configure actor. Feb 04, 2018 UNITALE by lvkuln. Usage Public Domain Mark 1.0 Topics unitale, undertale, english, game Language English. Unitale 0.2.1 Addeddate 2018-02-04 19:51:59 Identifier. In order to play this game properly, you must download Unitale or Create Your Frisk. Once the unzipping process is complete, drag the folder to the 'Mods' folder in Unitale or CYF. Currently, the game is available on all platforms except Android. I will attempt to work on getting it to work on Android soon. Unitale is a game engine based on Undertale. It is moddable with the programming language Lua. Unitale provides users with the basic features and mechanics of a basic Undertale boss fight. With basic coding knowledge using the aforementioned Lua, users will be able to modify or add content to the template to create their very own boss fight.
- -- A basic monster script skeleton you can copy and modify for your own creations.
- comments ={'Dan The Dragon.','Dan Shakesrhis fistrat you.','Dan scowls.'}
- sprite ='empty'--Always PNG. Extension is added automatically.
- hp =1300
- def =-20050
- dialogbubble ='rightlarge'-- See documentation for what bubbles you have available.
- cancheck =false
- Encounter['nextwaves']={'bullettest_bouncy','bullettest_chaserorb','bullettest_touhou','bullettest_circle'}
- function HandleAttack(attackstatus)
- -- player pressed fight but didn't press Z afterwards
- Encounter.Call('InvisibleDan',false)
- SetSprite('dan_spr/hurt')--HELLO THERE THIS IS THE EXACT COMMAND YOU WANT TO PUT INTO THIS PART OF THE SCRIPT.
- --THIS IS WHERE YOU CAN SET DAN'S SPRITE TO A HURT SPRITE TO MAKE HIM APPEAR HURT WHOOP DE DOO
- --NO I AM NOT BEING DRIVEN MENTALLY INSANE BY MY OWN INTERNAL SUFFERING WHAT ARE YOU TALKING ABOUT?
- --THIS IS JUST TO GET YOUR ATTENTION SO YOU KNOW EXACTLY WHAT TO DO HERE
- -- note left from someone who helped me make the animation for this monster ^
- deaths =0
- deaths = deaths +1
- currentdialogue ={'No..[w:5]nI wont lose....[w:10]nthat easily.....[w:15]','I need to continuenfightingn for drake..','and not justnthat for everyonen who evernbelieved in me!!!'}
- Encounter.Call('InvisibleDan',false)
- else
- currentdialogue ={'Theres no onenelse to fight youn I STILL CAN'T GIVE UP','...'}
- currentdialogue ={'I WON'T GIVE UP!'}
- currentdialogue ={'I WON'T GIVE UP'}
- currentdialogue ={'I WON'T GIVE UP..'}
- currentdialogue ={'i can't give up.....[w:160]'}
- end
- end
- -- This handles the commands; all-caps versions of the commands list you have above.
- if command 'CHECK'then
- if check 1then
- BattleDialog({'Dan 50 ATK 50 DEF [w:20][color:ff0000]nKill It! =D.'})
- BattleDialog({'[color:ff0000]I SAID KILL HIM D=<'})
- BattleDialog({'Dan 50 ATK 50 DEF [w:20][color:ff0000]...'})
- if command 'SMIRK'then
- elseif command 'HEAL'then
- elseif command 'INSULT'then
- BattleDialog({'You tell DannThat drakes researchnwas usless'})
- currentdialogue ={'What Did youn know aboutn drake?'}
- end
As someone who loved Undertale, Unitale was something that really did interest me. With that being said, for all, I find what they have done with this game to be very clever. I feel that to get enjoyment out of this and appreciate what they have done here, you have to have played and enjoyed Undertale. Just jumping into this blind is probably not going to knock your socks off if I am being honest with you.
That Classic Kind Of Style
The first thing I want to talk about is the style and the presentation that the game has going on. I found that in terms of the visuals, Unitale manages to capture the look and feel of what it is based on very well. It has very, very old school sprites, it looks like the kind of game I would play on my schools’ computer where I got computer time back in the late 80s. Even with this simplistic style, it is very charming and something that I and I am sure many other fans of Undertale will get a massive kick out of.
Simple, Complicated, Basic, But Fun
One of the strongest things that Undertale had going on for it if you ask me was the story. It was very interesting and had me intrigued right from the start. With Unitale here that epic story is not quite there, but that is kind of the point. The idea of this game is that it takes the sprites, data and so on from the battles that were part of Undertale and you then need to take part in various battles.
The battles are always a lot of fun and while when you look at a screenshot or video it may seem basic. You never know what is going to be thrown your way. You can fight, run, use items and show mercy. Showing mercy was a big part of what you would do in Undertale, but it is not as important here. In all honesty, as a fan of Undertale, I have had a lot of fun just screwing around with this. I feel that I am the kind of gamer that something like this is aimed at.
Unitale Sans Fight
There will be many people who will fire this up and just hate it and not get what it is trying to do at all. For me and you other Undertale fans. You are probably going to find what has been done with Unitale rather interesting and have a lot of fun just screwing around with it. It still manages to have that charm the battles in Undertale did and being able to tinker with the various systems is kind of cool. As I said, I do feel you need to have played and enjoyed Undertale to get any kind of enjoyment out of this.
Final Score: 8/10
Pros:
- It is a fun way to go back to Undertale
- I found the whole thing rather clever
- The visual presentation is great
- Lots of ways to battle
- Overall I had fun with it
Cons:
Unitale Reddit
- The way the sound works is weird
- Only for fans of Undertale